![]() A Treyarch developer told me roguelites like Hades were influential during development, and that touchstone jumps out immediately. ![]() What’s new this year is an element of randomness on each run. The weightiness of 1940s firearm engineering was always a natural pairing for our Van Helsing fantasies. The weightiness of 1940s firearm engineering was always a natural pairing for our Van Helsing fantasies you take the front two windows, I'll take the back door, and we'll keep firing our Tommy guns until we're out of bullets. After all, we are here to kill hordes of zombies using the same slick first-person shooting mechanics that have preserved Call of Duty’s spot as a mainstay for nearly two decades, and that part still feels great. There's some melodrama around the margins too: the Nazis have wandered too deep into their occult obsession and have unleashed grotesque perdition in the ruins of Stalingrad, and they'll tell you all about their sins in audio logs that can (and probably should) be easily ignored.
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